intro to Animation
https://history-of-animation.webflow.io/
Animation is the capturing of sequential, static images—drawings or photos of inanimate objects—and playing them in rapid succession to mimic real world motion. If you’ve ever seen a flip book, you know how it works. But chances are, when you ask “what is animation?” you want something more than a technical definition. Where did it come from? What’s the appeal? Although the idea of sequential art dates back thousands of years—more, depending on your interpretation of cave paintings—animation as we know it was only made possible by the invention of the film strip. By the 1930s, other studios caught on that there was money to be made through animation, the impetus behind Warner Bros. launching Looney Tunes and Merrie Melodies. The 1930s saw friendly rivalry between Mickey and Bugs — known now as the American Golden Age of Animation — which culminated in a Disney’s power play Snow White and the Seven Dwarves, the first feature-length film to be made entirely of hand-drawn images. The rest is history. With the popularization of color TV in the late 1950s, another American animation pioneer Hanna-Barbera entered the scene. Following the 1960s cultural revolution, animation was co-opted for adults, most famously the X-rated Fritz the Cat (1972) based on the work of legendary comic artist Robert Crumb. Finally, in the 1990s, computer generated imagery (CGI) was able to compete with hand-drawn animation, popularized by the first completely-CGI film Toy Story (1995). Considering the wide-ranging history of animation, we see its appeal is wide-ranging as well. Kids love it, of course, because most of the stories for children involve talking animals, tea kettles, or visuals otherwise impossible to bring to life. https://99designs.com/blog/video-animation/what-is-animation/ |
Animation Glossary
AnimationA simulation of movement or the perception of motion created by the rapid display of a series of still images. Persistence of Vision Refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. 2D or “Traditional” Animation When an animation is created using a series of drawings in a two dimensional (e.g. “flat”) environment. 3D or “Computer Animation” When an animation is created in a computer using software that allows for objects to be animated in a 3D environment where the camera can be moved around the environment in the X, Y, and/or Z Axis. Frame An individual still picture on a strip of film. 24 frames equal one second of a motion picture. Frame Rate The speed at which frames progress in an animation. Measures usually as frames per second (fps). – In animation for film the typical frame rate is 24 frames per second. Since, more traditional animation is typically done on “twos” (e.g. each drawing is shown for TWO frames) a typical second of animation will consist of 12 unique drawings. Key Frame A frame in a timeline at which a change will occur. It also can be thought of as the important frames at the height of motion Thumbnails A thumbnail is a very small image or sketch used as a reference or an placeholder for a final image. Twinning When a character or object that is symmetrical moves with both sides in sync and in unison. This “mirrored” appearance typically appears unnatural and incorrect. Kinestasis (Kin-e-sta'-sis) An animation technique using a series of still photographs or artwork to create the illusion of motion. Zoetrope (zo'-e-trop) An early animation device that spins drawings in a revolving drum to create the illusion of motion. |
Exercise one : Create a written word
Assignment |
tutorials |
To get more accustomed toanimation and the notion of movement we are going to take something simple and apply motion to it. A word or a doodle being drawn. There's no big concept here, just simply a task to learn a technique. The same is true for the exercise too.
Requirments
Extra Credit
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Student work 2021
Extra Credit Project Assignment: Scribble effect on photo
Using the new skills from the two exercises. Create at least a 5 second GIF/ movie of a photo that has animated lines that enhances the photo. The line work must enhance the narrative or image. For instance the images above, you can see how the artist was somewhat comical and added mermaid tails making this ordinary picture have NEW meaning. The lines must enhance or change the story or action of the clip. Another example is the clip below the skate board, board gets enhanced, but the lines, but what if when it landed the lines morphed into a splash or explosion. The meaning or subject hasn't changed, but has been enhanced. You must draw in 80 percent of your clip.
What you will need
Project Assignments Requirements
What you will need
- Have completed the written word assignment
- a photo
- creativity and imagination
Project Assignments Requirements
- Must be at least a 5 second clip
- Must have animated lines/ scribble
- Lines/ scribble must enhance or change the narrative or subject of the clip.
- Lines must appear fluid, Try for smooth transitions
- Craftsmanship and work ethic
Imaginative / Enhanced Scenes scenes
This technique is simply letting the imagination run wild, and creating drawings that enhance the concept or narrative of the photo. Often times this can be done with humor. An example of is a series of photographs made by Romanian designer Christian Costin titled Combinophy, she merges analog shots of real life scenes with creative illustrations to bring a whole new story to ordinary images.